State-of-the-art in Computer Animation

State-of-the-art in Computer Animation

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Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.For example, consider the problem as to why the method of turning differs from person to person, As shown in Fig. ... As the image capture devices, we used two 8mm CCD video cameras of Sony (Handycam PRO) with 1/2000 second shutter anbsp;...

Title:State-of-the-art in Computer Animation
Author: Nadia Magnenat-Thalmann, Daniel Thalmann
Publisher:Springer Science & Business Media - 2012-12-06

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